I am a graduate of Master Degree in Computer Graphics and Interaction at Czech Technical University in Prague.
I am developing games for Windows, PS4 a XBoxOne in 2K Czech and Hangar 13 studio since 2015.
I enjoy games and tools development, working with gaming consoles, procedural generation, data visualization as well as web technologies.
Engine I helped to develop was used for Mafia Definitive Edition (remake) on platforms: Steam (Windows), PS4, XBoxOne.
I was part of a small team responsible for the Borderlands: The Handsome Collection remaster published on Steam (Windows), PS4, XBoxOne.
I was part of the development team of Mafia III on platforms: Steam (Windows), PS4, XBoxOne.
Demonstration of my
Master's Thesis implementation,
built with C++, OpenGL, GLSL and Qt.
Game for web browsers combining 2D platformer style with tetris.
Soft shadows implementation where size of a penumbra depends mainly on the distance from the occluder.
built with C++, OpenGL, GLSL.
Game developed as a semestral project during Computer Games and Animations course,
built with C# and XNA framework.
Short film as result of A7B39KMA course.
I. place in category 3D Animation
at SEMESTRÁLE VII exhibition
HTML5 & CCS3, LaTex and anything needed to use given by the task.
Download my structured resume